If there is one universal truth in fastpitch softball it has to be this: basic overhand throwing is the most under-taught part of the game.
It doesn’t matter if you’re watching a local high school or middle school game, a travel ball tournament, or even a college game on TV. You can almost guarantee that many of the throwing motions will be questionable, and some will be downright abysmal.
I see this all the time when I give individual lessons or conduct clinics with a group of players. The mechanics that are used to get a softball from player A to player B – which constitutes a good part of the game when a strikeout doesn’t occur – are often just awful.
So why, exactly, is that? I mean, throwing is certainly a part of every practice. It’s often one of the first things players do at practice or before a game, occurs throughout, and then is often one of the last things that happens at the end.
The only conclusion I can come to is that it’s not being taught. Throwing may be part of warm-ups, but it apparently isn’t a skill anyone thinks about working on. It’s more of a prelude to the “important stuff,” like fielding or hitting or running the bases.
That’s a huge oversight, especially when you consider the often-quoted figure that 80% of all errors are throwing errors. Which means teams could cut out 80% of their errors by learning to throw better.
Where else can you get so much payoff for paying attention to one specific area? Certainly not hitting. It’s highly unlikely you will improve your hitting by 80% no matter how much you practice. Yet teams and individuals will spend hour upon hour working on their hitting mechanics.
Throwing? Nah. Just get loosened up throwing however you feel like it and then we’ll get down to the serious work.
Just imagine, though, if teams would say hey, wait a minute. Let’s take a half hour today and try to learn to throw better. Not only would they be likely to throw harder and improve accuracy; they might also cut down on the arm injuries plaguing so many players these days.
While there is obviously more to it than I can get into right now, here are a few basics of what you should see players doing when they throw – even (especially) in warm-ups.
- Stand sideways to the target with glove arms in front, hands together in front of you.
- Begin your stride, stepping the front foot so it will land at a 45 degree angle and separate the hands by pulling the elbows apart, with more emphasis in the beginning on the glove-hand elbow. The motion should be like stretching a rubber band.
- As the throwing hand goes back, turn the hand palm-down and start to make a circle. How big of a circle depends on the position and distance you will have to throw. Small circle for catchers and infielders, larger circle for outfielders.
- Land the front foot, which should be about when the glove-side elbow gets as far as it can. Then start pulling the elbow back like you’re trying to elbow someone behind you in the gut. (Be careful not to just swing it around like you’re elbowing someone in the head.)
- As the glove-side elbow begins to pulls back, rotate the hips the hips, which will help pull the shoulders in. You should feel a stretch around the stomach area if the hips are leading the shoulders properly. By now the arm should have completed the circle and be in a position to come forward.
- Continue pulling with the body, bringing the arm forward with the elbow leading, at or slightly above shoulder height.
- Drive through, allow the wrist to snap (don’t “snap” it on purpose, just keep it relaxed and allow it to happen), allow the back leg to drag up naturally, and finish with the throwing-side shoulder facing the target. That shoulder should now be lower than the glove-side shoulder.
There’s a bit more to it than that, but those seven steps should give you a pretty good start. There’s lots of good information out on the Internet that can give you more details too, although it’s important to remember to keep it simple for your players.
Teaching it purposefully
Here comes the tough part. You need to make time to work on these mechanics during practice, and they’re probably going to take a lot more time than you realize. You also need to make sure your players understand how important it is, because in our “instant-everything’ age, with its seven second attention span, it will be easy for players to complain about being bored long before they’re executing anything that looks even close to what I’ve described above. But you have to keep after them.
Once your players have achieved at least a minimal level of confidence, it’s time to bring out the stopwatch. Tell them you want them to throw and catch from 40 feet or 60 feet (depending on their age) with no throw-aways and no drops for one minute. Then start the stopwatch, and call out the elapsed time or the time to go in 15 second increments.
Sounds easy, right? There’s no minimum number of throws and catches required, no time pressure. Just a limit on how long they have to do it.
Allow about a half hour minimum, especially if your team’s mechanics aren’t so hot at first. Just the fact that there is no room for error will create some problems. But any flaws in the throwing motion will be amplified under pressure, and pretty soon even your best players may be throwing balls that hit the dirt or go sailing over their partners’ head.
Calling out the time puts even more pressure on them – again, even though there are no minimums to hit. Knowing that only 15 seconds has gone by gets in their heads. So does knowing there are 30 or 15 seconds left, because they start thinking “don’t make a mistake” instead of focusing on their mechanics.
It can be frustrating. It can be maddening. But it will be worth it when you don’t have to hold your breath every time one of your players winds up to make a quick throw. With good mechanics the ball will go where it’s supposed to. When that happens on a regular basis, you make things easier on the defense, pitcher, and even the offense, and you’ll win a lot more games as a result.
Don’t be one of those coaches who skips over teaching throwing. Put emphasis on it, demand excellence, and it will pay off for you big time.
This is probably old hat for those of you who have been around fastpitch softball for a while, but it is definitely valuable for those of you who are new to coaching.
First of all, thank you for stepping up. Coaching isn’t easy, and it can be very time-consuming, but with the right attitude it can also be very rewarding. Not necessarily financially, but personally.
That said, if you’re new to coaching a team here is one of the most important lessons you can learn early: there is nothing more counter-productive to success than players just standing around waiting to do something.
The absolute worst, of course, is the typical rec league practice where the coach pitches to one player while the rest stand around in the field waiting until the ball is hit. Never, ever, EVER make that your practice, because basically you have one player sort of learning something, or possibly improving, while everyone else is having their time wasted.
What you want to do instead is plan out your practices so every player is getting a lot of touches/swings/repetitions throughout the entire time.
One good way to do that is to split your team into two or three groups (depending on what you need to do) and then have each group doing something different. For example, one group can be fielding ground balls that are hit to them, another can be fielding fly balls that are thrown or hit to them, and a third can be working on hitting. The hitting group can even be going through a series of drills/activities to keep things moving even more.
If you have two groups, one can be working on throwing drills/form while the other does hitting or fielding. There are plenty of variations, especially if you have good assistant coaches or even willing parents on hand.
What if you’re by yourself and need to keep the entire team together? You can still keep things moving quickly. Throwing drills like the star drill, or around the horn where you throw left and run right, can build skills while again keeping things moving. If your team needs to hit, you can pair up players and run six or seven hitting stations at the same time. All you need is a fence and some tees, although portable nets also help.
You can even do combo drills. One I liked to do was to have one group hitting off front toss while a second group worked on base running skills such as recognizing ground balls faster or going from first to third on a ball to the outfield. Lots of activities for small groups let you keep practice active. Constant repetitions also allow you to build conditioning into skills rather than having to do it separately during practice.
So how do you work all this in? I used to use the outline function in Word to list out everything I planned to work on that day. There would be a heading, and any notes or specifics would fall under the heading as sub-bullets. But the real key was placing times against each section.
For example, if we were going to do groups for hitting, infield, and outfield, I would look at which would take the longest to get through and place a time against it. Then I would extend that time to the other two groups, making sure to have enough different things to work on to keep them interesting.
In this example, say we had three groups of four. If I set up four hitting stations at five minutes each, that was 20 minutes. Infield and outfield would also be 20 minutes, with two or three drills depending on what was needed. Rotate through all three groups and there’s an hour’s worth of practice right there. Add in warmups, dailies, a five-minute break, and some situational work and you have a great, active 2-hour practice.
Of course, I’d usually have one or two other activities on the list, just in case we ran short (although we rarely did). Anything we didn’t get to this time would go on the list for the next practice.
If we were indoors in batting cages, I often would bring in players in groups of three or four for 45 minutes at a stretch. That was plenty of time to get them lots of hitting reps while keep the group size manageable. When their 45 minutes was up the next group would come in, then the next. It was quick and intense for the players, although it did keep the coaches there for 2:15 instead of a typical 2 hour practice. Still, much was accomplished that way.
One other important element in building practices is one I learned from John Tschida at the University of St. Thomas: never have the same practice twice. Always, always mix it up. It builds more skills, and keeps it more interesting for the players.
Fastpitch softball is a tough game, with much to learn – both in terms of skills and strategy. It requires a lot of anticipation and snap decisions based on a multitude of ever-changing factors. That’s what makes it exciting. But that’s what also makes it critical to use your practice time wisely. There just isn’t any time to waste.
Keep things moving at practice and soon you’ll be the coach everyone wants to play for.
In fastpitch softball, as in baseball, catchers tend to make their bones in two areas above all else. One is their ability to block pitches in the dirt. The other is their ability to throw out baserunners, either on steals or pickoffs.
Key to the latter is the ability to make a quick throw. While having a strong arm is important, a strong arm can be offset by requiring a slow, deliberate release. And for catchers whose arms are not the strongest, having a quick release becomes even more critical.
One of the ways you can speed up a catcher’s release is by getting rid of the need to “find” the base first. In other words, when the catcher goes to throw the ball – either on a steal or a pick – she shouldn’t have to look at where the base is and process the information.
Instead, she should just know instinctively where it is. The tenth of a second or two she saves by not having to “find” the base first can make the difference between safe and out.
Even the runner is safe, if it’s just by a hair it will serve as a warning to the other team’s coach not to get too adventurous on the basepaths. After all, coaches generally don’t test the catcher’s arm/release with their slowest runners – they use their fastest. If you can make it a photo finish with the fastest runner, it’s unlikely the coach will be anxious to send the rest.
So how do you get catchers to throw with more instinct? One of my favorite methods is by using a blindfold. Here’s how it works.
First, you must have already trained your catchers on proper technique, including the need for urgency. If you haven’t done that first, stop now and do that, then come back to this idea.
If you have, however, then it’s time to bring out the blindfold. The catcher starts with the ball in her glove and the blindfold in place. Make sure she’s in line with where she would normally set up, then have her get into her runners on base stance. Tell her to visualize where the base you’re throwing to is. I usually like to start with throws to second.
When she’s ready, either blow a whistle or yell “she’s going.” At that point the catcher pops to her feet (or drops to her knees if she can throw that way) and executes the throw as quickly as possible.
If she has a good feel for where the base is without seeing it, and good technique, she should be able to make the throw reasonably close. If she doesn’t, it could go anywhere and you’ll know you have some work to do.
If the throw goes offline, be sure to tell the catcher where it went so she can get a feeling for the difference between where she thinks it is and where it actually is. Also be sure to watch as she makes her throw for mechanical flaws (such as not pointing the front shoulder at the target) that can throw her off.
One way to make it more interesting is to offer a prize. This is particularly effective if you’re working with multiple catchers at once, since once one of them is successful it will spur the others. I’ve used a stick of Chapstick, a pack of gum or a roll of Mentos as prizes. You can select whatever you want.
Having a competition for a prize is a great way to end a training session, by the way. I like using this type because everyone has a shot at it (versus having only one winner) if they execute properly.
To add a degree of difficulty, have the receiver sit on a bucket or a chair. That cuts the adjustability of the receiver, so the throws really have to be spot-on. If you’re working with multiple catchers, you can add in some conditioning by having one be the thrower, one the receiver, and another chasing down errant throws. Give the thrower one shot, then she sprints down to become the receiver, carrying the ball with her. The running not only helps them build their legs but also fatigues them, helping simulate the feeling of having played a couple of games already.
This drill/game can be used for any base. It can be particularly interesting for right-handed catchers to learn to throw to first base on a pickoff attempt since the moves will have to be stealthy and they must rotate beyond the 90 degrees required to throw to second. It can get pretty random, especially outdoors, so your “chaser” will get a good workout in.
Throwing to bases blindfolded can be pretty challenging at first, so keep them encouraged. Let them know there is a degree of difficulty involved, and there’s no shame in not being able to do it at first.
But if they CAN learn to throw to bases instinctively, without seeing, the whole process will become a whole lot easier when they’re not blindfolded.
Don’t be surprised, by the way, if this quickly becomes your catchers’ favorite drill/game. The ones I’ve used it with usually will ask if they can do it, or will select it if given a choice of how to close out practice.
Truth is it’s not only challenging – it’s fun. And a point of pride when they’re able to make the throw.
Tossing out baserunners takes a lot of instinctual play. This is a great way of helping to build those instincts.
This is the time of year when hope springs eternal. The long, hot summer is behind us (more or less), and with it the urgency of performance in games.
Yes, there are games going on right now, but for the most part they’re either college showcases, scrimmages, round robins, or friendlies. So with that in mind, coaches have a chance for a fresh start with their teams, to do what needs to be done to prepare for next summer.
There is always plenty to work on – hitting, pitching, fielding, baserunning and so forth. As a result, it’s easy to rush through throwing warmups to get to the “more important stuff.”
If you do that, however, it’s an opportunity lost. Because few things will make more of a difference to your team next summer than improving the way your players throw.
Why is that? Simple. There is evidence that 80% of all errors in a game are throwing errors. Whether it’s because of poor technique, or being rushed (especially after bobbling a ball) or some other reason, it’s the throwing errors more than fielding errors that will hurt your team’s chances of winning when it counts.
Think about it. If a fielder doesn’t field a ball cleanly on a ground ball, the batter/runner gets first base. But if she throws the ball away, the same batter runner could end up on second base. She will definitely end up there if the ball goes out of play. So that poor throw after a bobble turns one error into two, and one base into two as well.
On the other hand, if you can eliminate throwing errors that means you’ll eliminate 80 percent of all the errors your team will make. Making that many fewer errors than your opponents should put you in a much better position to win.
That’s great in theory. But how do you go about it?
Start by planning to spend quality team teaching your players how to throw. Even older players often need this instruction. Give them strong mechanics, and make sure they’re repeatable. This could end up taking up a half hour to an hour, by the way.
After going through the basics, challenge them. One of my favorite drills is one I call the One Minute Drill. Here’s how it works.
Line your players up across from each other (partner position). Hold a stopwatch and tell your team that all you want them to do is throw and catch without a throw away or a drop for one minute. There is no requirement for how many, they just must keep throwing and catching. Then tell them you will keep time on the stopwatch, and call out the time remaining.
Sounds easy, doesn’t it? Actually it’s not. It’s almost a certainty that there will be a drop or throw away in the first round, probably within the first 20-30 seconds. When it happens, call a stop and when everyone is ready have them start again.
Keep them going, and be sure to call out the time loudly. I usually go in 15 second increments. The pressure of having to perform perfectly for a minute will generally affect their nerves, which leads to mistakes that re-start the clock.
If they continue to struggle after several attempts, call the team together and ask them why something so seemingly simple is so difficult to execute. They’ll usually come to the realization it’s pressure and focus. Tell them to relax and work on throwing well. Eventually they will get it. Then let them know how long it took to get just one minute’s worth of perfect throws and catches.
If you do this every practice, eventually your team will be able to complete the exercise in one or two attempts. When that happens, you’ll no doubt find your team’s throwing in games has improved as well. Because you’ve spent a lot of time on throwing, but in a way that is challenging rather than boring.
Give the One Minute Drill a try. It definitely works.
The other day as I was getting ready to start teaching a catching clinic I was watching the participants as they warmed up to throw. It was clear that they had been taught the old rhyme, “Thumb to the thigh, raise it to the sky, wave bye bye.”
That’s fine as an early teaching tool, or for outfielders who need a big arm circle to throw far. But for many positions that same motion is a time waster.
Once players get their basic throwing motions down, it is important to start making adjustments based on position. As a rule of thumb, the closer a player starts to home, the shorter the arm circle should be.
Clearly, catchers will have (and need) the shortest arm circles. The most they have to throw is 84 feet, 10.25 inches (home to second), and when they do it they usually have about 2 seconds or less to make that throw. Dropping the thumb to the thigh takes up way too much of those 2 seconds.
Instead, they should bring the almost (but not quite) straight back, making a very small arm circle that dips down and then comes up quickly before throwing – all in one continuous motion. That last part is very important, as any hesitation at all gives the runner more time to get to the base.
Infielders will likely have a little larger circle, although part of that depends on whether they are moving toward or away from the base they’re throwing to. A shortstop going into the hole, for example, will need a larger arm circle to make the long throw. The same shortstop moving in and to her left will make a quick release.
Third or first basement fielding a bunt will also have a minimal arm circle, trading that extra power for a faster release. Generally they’re a little stronger and can put some zip on the ball without too much circle.
But it can’t be a straight pullback either – what I call a Katniss Everdeen throw because it looks like you’re firing a bow and arrow. A small arm circle will provide the action/reaction needed to get the ball there quickly.
Once you understand this, it’s important to have players practice these throws. Which means they may need to consciously work on different types of throws during warmups if they play different positions. For example, a catcher who also plays outfield may want to start with a full motion to loosen up, switch to a catcher throw around 60 feet, then go back to a longer motion if you’re extending it further.
The more they understand the different types of throws, the better they’ll be able to execute them in the games – and the better chance you’ll have of getting more outs. Especially on close plays.
Do you have your players work on different types of throws by position? If so, has it helped? Anything you wish your players did differently?