Blog Archives

Beginner’s Guide to Calling Pitches

Makayla

This came up recently when the mom of one of my students asked me for a little help in learning how to call pitches for her daughter. Makayla worked very hard through the off-season, pre-season, and then the season itself to learn to throw a good, reliable fastball, a strong change, and the beginnings of a drop ball.

The thing is, knowing how to throw those pitches isn’t enough. You also need to know when. Sarah wanted to use the pitches strategically but wasn’t sure how.

Now, you can search for fastpitch pitch calling guides on the Internet, but most of them assume a much older, more experienced pitcher with a variety of pitches at their disposal. Yes, it’s great to say “throw a curve followed by a rise” to this type of hitter. But what if you  don’t have either?

To help her out, I put together the guide below. You can either copy and print it out, from this post or you can download the attachment which contains the same information.

The guide essentially speaks to how to use “just” a fastball and a change to get ahead of hitters and keep them off-balance so they either strike out or make weak contact. It goes through what to throw different types of hitters as well as some core strategies.

This information has been vetted, too. I checked in with Sarah after Makayla’s last tournament and she said it worked great. So if you’re just getting into the whole cat-and-mouse game between pitchers and hitters, this guide should give you a good start.

Basic Pitch Calling Guide

This guide assumes the pitcher has a fastball and changeup, and can locate her fastball reasonably well. Keep in mind that you also have to pay attention to what the pitcher has that day. If she can’t throw to the outside corner this day, you won’t want to do that as often and so on.

Good hitter (1-5 in lineup most likely)

  • Start low and out. Most hitters don’t like that pitch and will let it go by for a free strike. “When in doubt, throw low and out.”
  • When ahead in the count (0-2 or 1-2), don’t throw strikes trying to go for the “quick kill.” Try throwing a high pitch, or well outside.
  • Mix it up. If you threw two outside pitches in a row, come back inside. But don’t do it every time. Having a set pattern will come back to haunt you.
  • If the changeup is working, try starting a strong hitter with a change. They’re usually looking to rock a fastball so a change will throw them off – maybe for the entire at bat.

Power hitter

  • Keep the ball low. You want ground balls, not fly balls.
  • Again, try starting with a changeup.
  • If the first change worked, don’t be afraid to throw another one right away. Hitters rarely expect back-to-back changeups.
  • Depending on the situation, a walk may not be a bad option. Better to give up one base than four. Especially with runners on base.
  • With an 0-1 count, try coming inside. Let her crush a pitch foul down the left field line (right handed batter). It’s just a long strike, but it provides an overblown sense of self-confidence. Then go back outside, or throw a change.

Weaker hitter

  • If you can blow the ball by them, do it. Don’t try to get too fancy until they prove they can catch up to the fastball. A changeup may be the only pitch they can hit.
  • Don’t worry as much about inside/outside either. If you’re overpowering them, just rear back and rock it in there.
  • If they look nervous at the plate, come inside for a strike. One inside pitch ought to be enough to freeze their bats.

Slappers (if you see any)

  • Watch how they run toward the front of the box
    • If they go directly at the pitcher, throw inside to try and jam them; throwing low and out just helps them by putting the ball where they want it
    • If they try to run to first base right away, throw outside
  • Throw changeups to take away the advantage of a running start
  • Throw high to try to get them to pop up

Good times to throw a changeup

  • First pitch to a good hitter (but not all the time).
  • Right after pulling the ball far down the line foul. She’s ahead of the fastball. She’ll REALLY be ahead of the change.
  • When she fouls a pitch straight back.
  • Right after she missed a changeup.
  • When she’s been fouling off several pitches. She has the timing down, just hasn’t quite gotten the bat on the ball. Throw the change, even if it’s for a ball. The change in speed will upset her timing.

Hitter location at the plate

  • Standing close to the plate – throw inside (but be careful – some hitters like inside and not inside; I teach hitters like that to crowd the plate on purpose to turn outside pitches into middle pitches and to try to draw inside pitches)
  • Standing away from the plate – throw outside; they won’t be able to reach the pitch, and are probably scared of being hit

Basic Pitch Calling Guide

Advertisements

Tips for winning the cat-and-mouse game between pitchers and hitters

cat and mouse

One of the most fundamental elements of a fastpitch softball game, especially at the higher levels, is the cat-and-mouse game between pitchers and hitters. Once you get past pitchers just hoping to throw more strikes than balls, and hitters just hoping to make some sort of contact and get on base, the “game within the game” within the first 35-43 feet of the field is quite something to behold.

I work with both pitchers and hitters, so in writing this post I’m kind of like the arms dealer selling to both sides. But it also gives me a pretty interesting perspective because I have a pretty good idea of what each side is being told.

One of the keys to winning that cat-and-mouse game, however, is a willingness to adjust your strategy as the game goes on. Those who go in with a plan and stick to it, no matter what’s actually happening during the game, aren’t going to be as successful as those recognize a new opportunity has come up or what they’re doing, no matter how well-researched it was, just isn’t working.

Here are a few examples of what pitchers (and their catchers, can’t forget them) and hitters can do to adjust to what’s happening in a game. While this list is by no means all-inclusive, or even universally agreed-to, hopefully it can at least create a starting point for better in-game thinking on both sides.

Aggressive hitters

If there’s one universal taught to every pitcher, it’s the concept of getting ahead of the hitter in the count. Almost all the time that means throw the first pitch for a strike, usually with heat behind it.

When a pitcher is facing an aggressive team, or even a single aggressive hitter, who like to swing at the first pitch, that can get dangerous. You’re throwing a strike to hitters who are looking to pound one.

So the counter to that is to start hitters with a changeup or offspeed pitch. Get them to swing and miss, foul off that first pitch, or even mis-hit it into the field for an out. You might even want to follow that up with another one. After all, who expects two changeups in a row? It’s called fastpitch, right?

By throwing a first-pitch change (or first two pitches offspeed) you will often get the results above, AND upset the hitter’s timing for the rest of the at-bat since your change will make your heat seem even faster. Plus, it’s really tough to hit out of an 0-2 hole.

If you’re a hitter, the counter-move to that is to pay attention and figure out the pattern. In other words, if the three batters in front of you got a first-pitch change, there’s a pretty good chance you’ll get one two. Sit on that pitch and drive it. Then don’t forget to tell your friends.

Drop balls

The first thing hitters need to do when facing a drop ball pitcher is to figure out where the ball is dropping. Once they know that they have a couple of options.

If the ball is dropping pretty much on the plate, or at the back of it, one thing they can do is move forward in the box to catch the ball before it drops. The other option is to move to the back of the box so the ball is pretty much landing even with their front foot.

In doing so you’re pushing the umpire further back, and making it tougher to call the pitch for a strike. Although technically a strike is the height of the ball over the plate, that gets tougher to judge when the hitter is further back. If you’re successful with this strategy you can start taking those drops for balls, and maybe even take that pitch out of the pitcher’s arsenal that day.

For pitchers, the counter to that move is to have the ability to adjust where the ball breaks based on where the hitter is standing. That’s easier said than done.

Most times when pitchers practice drop balls they only practice them to one location. Smart pitchers, however, will practice moving the break forward and backward by having the catcher move up and back and changing their release point slightly to accommodate the different distances. When a pitcher can do that, her drop becomes a more formidable weapon.

The hitter’s counter? Get better at hitting drop balls.

Pervasive changeups

Ever seen a pitcher (or a coach calling signals) who is in love with her changeup? She throws a great one, so every hitter gets one or two each at bat.

If you as a hitter are having trouble with her speed or movement, here’s an idea: you know the change will come. Just wait for it and hit that. I’ve seen that strategy executed very successfully. Not only do you get the hits; you take the change off the table for a while.

I’ve also seen that ignored – even in the Women’s College World Series. I remember Arizona’s Taryne Mowatt win a national championship by feeding Tennessee’s hitters a steady diet of changeups. I also remember thinking “Why isn’t Tennessee sitting on that change?” – a thought even the announcers echoed an inning or two later. Make the pitcher pay and she will stop it.

The counter for pitchers is not to abandon it entirely. Just lay off it while it seems like the hitters are waiting for it. Once they start getting more aggressive at the plate, bring it back.

Working inside/outside

Pitchers who are consistently pounding the inside or outside corner should be fairly easy to deal with after a couple of innings. Hitters simply need to move into the plate when pitchers are living on the outside corner, thus turning an outside pitch into a middle pitch, or back off a bit if the pitcher is living on the inside corner to turn that inside pitch into a middle pitch. By the way, in my world right handed hitters should always start in on the plate against left handed pitchers until they see the pitcher will throw them inside.

The counter for pitchers, of course, is to take advantage of what the hitters are leaving on the table. In other words, if they’re backing off the plate due to inside pitches, then start throwing the outside corner. Conversely if they’re crowding to get the outside pitch, throw them inside.

That said, pitchers also need to be careful about getting baited to throw a pitch the hitter really likes. I’ve had any number of hitting students who were able to turn well on an inside pitch but struggled a little to let the ball get deep enough on an outside pitch. I will also tell them to crowd the plate. If you throw them inside that ball is likely to go a long way. The last thing the cat wants to do is get caught in the mousetrap.

Zoning in

If hitters don’t want to adjust where they stand at the plate, another strategy they can use is to identify where the pitcher is throwing the ball the most and cut the strike zone in half – or even into one quarter.

For example, one former high school coach I know of was very risk-averse, so he only liked to throw on the low outside corner. If you know that, you can narrow your strike zone to that one zone, look for a ball there, and take it downtown.

Most of the time, though, you’ll probably wind up cutting it in half. If the pitcher can’t throw a strike from the waist up, then just put the blinders on (or maybe pull your helmet visor down a little lower) and only swing at pitches below the waist.

The same for pitchers who throw almost all outside or inside. Where you make contact with the ball changes on inside versus outside, so if you know which half of the plate the ball is likely to be on you can adjust accordingly.

The counter for pitchers (at least where you have control over pitch locations) is to start breaking the pattern to keep the hitters honest, especially when you’re ahead in the count and can afford to miss the strike zone. You might even want to do it now and then even if you don’t have control of pitch calling because, hey, everyone misses a location now and then. Just be prepared to take the heat in the dugout afterwards – even if you’re successful in getting the hitter out.

Slappers

The conventional wisdom on slappers is to pitch them low and outside. But since a slapper wants to hit the ball on the ground in the 5-6 hole, throwing low and out may be the biggest gift you can give them. That’s usually where I start the tee when I begin teaching slappers because it’s the easiest way to get the proper results.

I always tell pitchers there are two types of slappers: those who run straight at the pitcher, and those who try to run to first base as they slap. The strategies are different for each of them.

For slappers who try to run to first base first, the low and out strategy will often work. For well-trained slappers, however, not so much.

In that case, you want to throw them up and in or low and in. Get them to pop up, or hit a weak ground ball to the right side of the infield where the throw is shorter.

For those who are anxious and starting a bit early, you can also throw them a change. Maybe they’ll run through the box, make contact outside of it, and get called out. Or maybe they’ll have to hold up to avoid running out, taking away some of the advantage of the running start.

For slappers, the first counter is to run straight at the pitcher every time. If you see the ball coming at you, then peel off a bit. You can also start a little later than normal to let the ball get deeper on you, or even a bit behind before you make contact (assuming the pitcher is throwing you inside consistently). Unlike hitting away, the closer the ball is to you the deeper you want to let it get so you can get it to the left side.

The other key counter for slappers is not to be one-dimensional. Be able to hit, straight bunt, drag bunt up the first baseline, soft slap, or hit up and over depending on how you’re being pitched and where the defense is playing you. The more you can do, the less the pitcher can rely on any one strategy.

Pay attention

The one common thread you may have noticed in all of those cat-and-mouse games is the need to be aware of what’s going on and pick up on any patterns or tendencies the other side has. The more you do that, the more likely you are to win the battle.

Now it’s your turn. What did I miss? What can hitters or pitchers take advantage of, and what is the counter to that move? Leave your thoughts in the comments below.

Also, one quick plug. If you haven’t already done it, you can subscribe to receive notifications every time there’s a new post on Life in the Fastpitch Lane. Fill in your email in the box on the upper left side and never miss a post again!

%d bloggers like this: