Category Archives: Coaching

Outs are the clock in softball

“Outs are the clock in softball.” This is a phrase I heard or read earlier in the week. Can’t remember who said it — perhaps my friend and fellow coach Rich — but I think this is a great way to think of outs and what you want to do with them, especially late in the game.

To put it into perspective, let’s think about a different sport that does have a clock. I love football, so let’s look at that.

Let’s say you’re losing by 10 points and you have 2:30 left to play. To tie the game you will need to score twice — at least a touchdown and a field goal. To win you will need a two-point conversion as well.

Two minutes and 30 seconds is not a lot of time, but it’s doable. What it means is you need to score quickly, using as little time as possible, then get the ball back and try again. Ideally you’ll score the touchdown first, which takes some of the pressure off.

There are all kinds of plays you could run to try to advance the ball and score. The smart play is to pass, because generally speaking you can move the ball farther and move it closer to the sidelines to get out of bounds and stop the clock. Also, if you’re unsuccessful the clock stops, giving you more time to plan the next play.

You could also run the ball. But it’s tougher to get the ball out of bounds that way, and a good running play generally goes for about four to five yards. If you have a lot of ground to cover you’re expending a lot of time to try to get that score.

It’s all about clock management. Being able to stop the clock without expending timeouts will give you a better chance of scoring. The clock is your enemy at this point, so you need to conserve as much time as you can.

Now let’s bring it back to softball. Unless you’re playing in a tournament with a time limit, your “clock” is the number of outs. The more of them you use, the fewer you have left to try to score. If you’re in a close game, say down by one run, it may be a good move to trade an out for a run. But if you’re behind by two or more, it may not be such a good idea.

Let’s say it’s the top of the sixth, your team is behind by three runs, and you are the visitors. You now have six outs to try to score a minimum of three runs to tie or four to win. (You also may want a couple more to give yourself some insurance.)

In any case, that’s a lot of runs in two innings. You’re probably going to need every out you can get. What that means is you don’t want to be throwing them away by sacrifice bunting, attempting steals (unless you’re positive you can beat the throw) or using other such strategies. You don’t want to send a runner around third on an iffy play either. You’re going to have to trust your hitters to put the ball in play. It still may not work out, but it’s your best bet. You want to extend the inning as long as you can. That means not using up your outs on purpose.

Of course, one other factor that can have an effect is what the actual score is. There’s a huge difference in offensive potential between being behind 16-13 or 4-1.

In a seven-inning game, both teams start with 21 outs. How you use them from there often determines your fate. If you purposely expend one per inning, and your opponent doesn’t, you’ve just cut your allotted number of outs to 14. That’s a pretty big advantage to hand your opponent for no reason other than you don’t know what else to do, or you’re stuck on a single strategy.

If you were told that the local rules dictated that your team gets two outs per inning while your opponents get three, there’s little doubt you’d either protest or leave the contest entirely. But that’s exactly what you’re doing to yourself when you don’t use your outs more intelligently.

Before you just start giving them away, keep that idea in mind. Outs are the clock in our game of fastpitch softball. Don’t run the time needlessly off of yours.

What it’s all about

Had another one of those moments last night that reminds me of why I love coaching. One of my students came to her lesson all excited. She had pitched what the parent of another student called the game of her life against one of the top 14U teams in the area. She said she was throwing really well, all her pitches were working, and she was completely baffling them.

Although her team eventually lost the game 2-1 on two unearned runs in the bottom of the last inning, she felt like she’d won. She definitely made a statement.

Here in the midwest we spend a lot of time indoors working on pitching. In fact, often we spend far more time indoors than outdoors. The summer season runs from about April to August, with fall ball encompassing September and October. With so much time in the gym it’s easy for pitchers to lose perspective and forget why they’re practicing. Games like the one Rachel had this past weekend are the reward for what can often be long and tedious hours spent throwing ball after ball indoors.

I can tell you this much. Not only did she come in pumped up, she was as attentive and worked as hard as I’ve ever seen her work. A little taste of success can sure leave you hungry for more!

More on the sacrifice bunt

My pal Rich sent me some information today that further confirms what I said earlier — the sacrifice bunt is way over-used relative to its value.

Here’s a link to an incredible article that really breaks down the chances of scoring with various numbers of baserunners with 0,1, or 2 outs. This is not some guy offering his opinion on the way things should be. It’s an academic type performing a statistical analysis that Billy Beane would be proud of. Be warned — the article (or more accurately academic paper) is long and very mathematical. But it certainly reinforces the points I and others made before.

The basis for this paper is the analysis of the actual outcomes of at bats in Major League Baseball. It talks about how many runs are scored per inning on average in each of the situations. More than that, though, it also breaks it down by who is hitting, i.e. where in the lineup you are. The numbers are a little different for an 8 hitter than a 3 hitter, so this takes it into account. It also accounts for the DH in the American League v. having the pitcher hit in the National.

Let’s take a look at a classic scenario. The leadoff hitter gets on base, and the #2 hitter in the lineup bunts him to second. If you do that all the time, the probability of scoring at least one run is .439. If you leave the runner on first and have the #2 hitter swing away, the probability of scoring is .483. So you’ve actually hurt your chances of scoring by giving up that out to advance the runner.

Ok, that’s the top of the lineup. Let’s look at the #7 hitter getting on and the #8 hitter at bat. In that case, the probability of scoring from second with one out is .379, while the probability of scoring from first with no outs is .393. Hmmm. So why are we bunting again?

Where the sacrifice bunt does seem to make sense is with no outs and a runner on second. But it seems like a lot of softball coaches never give themselves the chance to get in that situation. They knee-jerk bunt as soon as a runner gets on first and regardless of whether a weak or strong hitter is at the plate. They take themselves out of more innings than they create opportunities.

Now I’m sure there are some who will say softball is not baseball, the bases are shorter, the pitcher is closer, blah blah blah. That argument may have been valid 15 years ago, but it’s not anymore. Today’s athletes are bigger, stronger, faster and better trained. Third basemen in particular make their bones by fielding the bunt and making the play, often times getting the lead runner. Hitters put in more work than they used to, and have bats that are a lot hotter than they used to be too. There is a much greater chance that they’ll put the ball in play and get a big inning started. One check of the local newspapers for high school games or the NCAA Web site will show you that the days of 1-0 15 inning nail biters are long past. Offense is all the rage, and those who can’t generate it by swinging the bats are doomed to wind up on the short end of the stick.

As Mike Hanscom pointed out before it’s a little different at the younger ages. But even there, better teams are starting to play the bunt better. You don’t see as many balls thrown away or as many runners reaching base safely as you used to. The expectations are higher.

Does all this mean you should never bunt? No! When the defense is playing back, or you know you’re playing for one run, or the defense has shown it’s a little sloppy on the bunt you should take advantage of it. It’s still a good weapon. But it’s not the be-all and end-all of fastpitch offense, and it shouldn’t be an automatic. If you’ve trained your hitters to hit then let them do their jobs. In most cases you’ll increase your probability of scoring. Not because I say so, but because the numbers don’t lie.


Playing hurt – a coach’s dilemma

About a week ago Coach Greg wrote to me to tell about his team’s performance in an early spring tournament. They came in second, which was a great start to their season. Along the way, though, he brought up an interesting topic.

It seems that one of his pitchers had hurt her wrist. Greg knew it was painful but the girl said she was ok to go, and she wound up pitching four innings. Later she went to get the wrist checked out and discovered it wasn’t just sprained but broken.

Greg said had he known the injury was that severe he would never have allowed her to pitch. The girl probably knew it too, soo she hid the true degree of her injury from him. Therein lies the dilemma.

As coaches, we have to rely on what our players tell us regarding injuries. We can try to test it, of course, but without formal medical training we’re really just guessing. The mind can be a powerful thing, even when it comes to pain. If a player wants to play bad enough, she may be able to push pain out of her mind in order to stay on the field.

The problem is pain is there for a reason. It’s our body’s way of warning us that something is wrong, and that we should cease whatever we’re doing before it gets worse. When we ignore those signs we do so at our own peril.

While there is a very small percentage of coaches who would knowingly allow a player to play with a major injury if they thought it meant winning a big game or a tournament, most would not. The key word is knowingly.

In the end, you have to follow your gut. I’ve certainly allowed players to play on serious injuries because I’ve wanted to believe them when they said they weren’t hurt too badly. But somewhere deep down inside I knew.

Players who are wincing every time they perform a skill, or who are favoring an arm, leg, or whatever are hurt enough to come out. Better to get them out now than risk more serious damage to their careers or their bodies down the road. They may not like it, but there’s a point where you cease being tough and instead are just being stupid.

By the way, this also applies to heat exhaustion and heat stroke. Players who are sick to their stomachs, dizzy, pale, etc. have no place on the field. Take care of them even when they’re not willing to take care of themselves. It’s your responsibility as coach.

A drop is the same as a fastball to a blind horse

Calling pitches is as much an art as a science. There are all kinds of rules of thumb you can follow, but the truth is some people have a better feel for it than others.

If you have the knack for it, or have a coach or catcher who does, consider yourself very fortunate. It makes things a whole lot easier for everyone.

But what if you are a pitcher (or the parent of one) whose has someone calling pitches that just doesn’t have the talent for it? Especially the kind who calls a fastball down the middle when you’re ahead in the count thinking you’ll go for the strikeout?
 
If you can blow the ball by the hitters it’s not that a bad a call. But as you move up the ladder, it becomes increasingly difficult to make that fastball stand up. Give a good hitter too many looks at the plate and it’s like letting her hit against a pitching machine. Sooner or later she’s going to figure out.

So what do you do if you know the person calling pitches is making bad calls? If it’s the catcher, you can always shake her off. She may not like it, but you have to throw what you’re comfortable with. Hopefully the pitcher and catcher can talk and get on the same page.

What about if it’s a coach, though? This gets a little tougher. Hopefully you have the type of coach you can talk to. Let the coach know it’s not working and you’d like to try something else, then make the suggestion.

If you don’t have a coach who’s open to suggestions, you may have to take more drastic action. One thing you can do is substitute a peel drop for the fastball. A pitch with movement is much tougher to hit, and a peel drop pretty much looks the same as a fastball, especially from the bench. For hitters who tend to stand up as they swing it’s a great pitch, because they’ll pull the bat up and over the ball as it moves down. For hitters who can follow it down, the tendency will be to hit ground balls; hopefully your infield is up to fielding them. Either way, it’s better than watching a home run go over the fence.

Understand that this strategy is more of a last resort. You shouldn’t go changing the pitch calls on a whim. But if what’s going on just isn’t working, and your “survival” is at stake, you may need to take things into your own hands. You’ll be doing everyone involved — including the coach — a favor.

Bunts, outs and strategy

Of all the offensive strategies in the game of fastpitch softball, none is more time-honored than using the bunt as a means of advancing a runner into scoring position. In fact, you could say that offensive strategy #1 goes like this: get your leadoff hitter on base, then have the next hitter sacrifice bunt her over to second.
 
That’s the way it’s always been. And for many that’s the way it continues to be. Yet there is a question as to whether it really makes sense to automatically lay down the bunt when you get a runner on base with no outs, no matter the quality of the opposing team or where you are in the lineup. 

Major League Baseball once did a study on the chances of scoring a runner from first base with no outs v. from second base with one out. It came from the study of 50 years worth of statistics. (MLB and the people who follow it intensely love to make with the stats.) According to Cindy Bristow’s must-have book Softball Strategies, Coverages, Signals & Charts, the chances of a runner scoring from first with no outs are 43%. The chances of scoring that same runner from second with one out are 45%. Is it really worth giving up an out automatically to increase your chances of scoring by 2%? It’s a good strategy sometimes — like when you’re in a tight, low-scoring game where you need to play for one run, when your team’s hitters are being dominated by the other team’s pitcher, or  you’re in the part of your lineup where rallies go to die.

But it may not be such a good idea when you’re early in the game and you know you can hit the opponent’s pitcher. Why not play for a big inning by letting hitter #2 swing away? She may advance the runner a lot further than second, and you still have all three outs left to try to get her home. Even if she only gets to second, the chances of scoring go up to 60% with no outs. If she makes it to third, you stand a 70% chance of getting her in. I’d say 70% looks a lot better than 45% — and 60 feet away looks better than 120 feet. After all, from third all you need is a wild pitch to score.

I’ve even seen some teams waste two outs trying to bunt a runner to third. Let’s look at the stats there. Again, with a runner on first and no outs your chances of scoring that runner are 43%. If you expend an out to bunt her to second and then another to bunt her to third, your situation is two outs and a runner on third. Your chances of scoring now have actually gone down. Statistically, you have a 32% chance of scoring — 11% less than when you started. How does that make sense? Unless your team is so horrible at swinging the bat that they have no chance of putting the ball in play, you are better off trying to hit that runner around and in.

If you follow softball 101 and bunt her to second, you’re still better off swinging the bat and using a hit to advance her to third. The chances of scoring a runner from third with one out are 54%. That’s a slight advantage over the “house” for you gamblers. Does it really make sense to give up 22% to get that runner to third? I don’t think so. Half of 54% is 27%, so you’re basically cutting your chances of scoring almost in half by sac bunting the runner to third. Who in their right minds wants to cut their chances of scoring in half? Yes, you might get lucky with a wild pitch now and then. But the higher a level you play, the less likely you are to get that luck. In the meantime, you’ve given up a lot of outs — and potential runs — for no reason.

Bunting is a great technique for advancing runners when used intelligently. I’ve done it myself lots of times. But it can also be a liability. Do the math. Make your bunts more strategic and you’ll generate a lot more offense.

A well-executed short game

This weekend I had the opportunity to see a very well-executed short game in action. Unfortunately it was while my own daughter was pitching, but give credit where it’s due. The opposing team did what many of us practice but either don’t try or don’t execute as well. Here are the essentials.

With a runner on first, the batter showed bunt. Pretty standard offense, right? The defense charged the bunt aggressively, and the batter pulled the bat back and proceeded to push the bunt right past the pitcher and the first baseman. By the time the ball was recovered the runner was on third and the batter was on first.

This team did it not once, but twice. It wasn’t really a bad defense, it was just very heads-up offense. The lesson in this is if you see the defense charging the bunt like there’s no tomorrow there may be an opportunity to wind up with more than a runner on second and one out. If your hitter can push bunt, or pull the bat back and slap it through, you could finish the play with no outs and two on — maybe even a first and third situation. One pitch later you’re likely to have two runners in scoring position — and a defense that’s a little freaked out on top of it. Your odds of scoring have risen considerably over the standard runner on second and one out.

Giving more than a little hint

One of the core jobs of a coach is to help his/her players improve their performance. Sometimes, though, that desire can make things worse instead of better.

Take the third base coach who knows that 1) the pitcher has a tendency to throw high pitches and 2) the hitter has a tendency to go after high pitches she can’t hit. In his desire to help, the coach will shout out “Lay off the high ones!” Well, if anyone is paying any attention at all it shouldn’t be too hard to figure out what the next pitch will be.

On the other side, a coach who yells to the catcher to keep the ball down and out on the next hitter is also asking for trouble. A big part of pitching is keeping the hitter off balance and guessing. If she knows where the next pitch is going (assuming the pitcher can hit that spot!) it should be a whole lot easier to hit, because the zone she has to cover has narrowed considerably.

Those are just two examples. A coach who tells a hitter to make sure she moves up in the box in an obvious bunt situation, or tells the baserunner to make sure she gets a good jump on the next pitch is taking the element of surprise out. Again, assuming the opponent is paying attention, the coach might as well just say flat out “Hey, we’re bunting” or “Hey we’re stealing.”

It can be hard to hold your tongue sometimes, especially when the outcome is really important. But you have to learn to do it. Otherwise, you’re doing more to help the other team than your own.

Motionview! video analysis software

This is a reprint of a product review I wrote last year for Softball Magazine. The product is definitely worth checking out, so I thought I would post the review up here. Hope you find it helpful.

One of the best and most popular tools for helping player development is video. With a simple camera and playback device (such as a TV), players have the opportunity to see themselves in action and perhaps gain a better understanding of what their coaches mean. After all, it’s one thing for a coach to say “you’re dropping your elbow when you throw.” The player may think the coach means the elbow is dropping to a point just above the shoulder. But when watching the video, he/she can see the coach means it’s dropping to a point just above the bottom of the rib cage.

The camera/TV combination is fine for basic viewing, but it makes it difficult to really get into the topic. Downloading the video to a computer and watching it on Windows Media Player, Apple QuickTime, or RealPlayer is somewhat of an improvement, but those applications are still very limited in their ability to show and explain exactly what’s happening.

Recently I downloaded such a product. It is called MotionView!, a software application from AllSportsSystems. It is a feature-packed program that allows a coach to provide a thorough, multi-point analysis of a student’s performance, either from live or previously captured video.

The version I downloaded is called MotionView! Coach. It is their mid-level product, but it provides everything I (and most coaches or parents) will need.

The drawing toolbar is robust but easy to use. The basic drawing tools include the ability to draw lines, circles, and squares. An extended toolbar adds the ability to draw angles, arrows, freehand shapes and more. You can choose from six different colors, and even change the thickness of the lines as needed.



One interesting tool, especially when working with pitchers, is the ability to add an analog clock face. When you’re telling a pitcher that the hand should be between 10 and 11 o’clock when the stride foot toe touches it helps to be able to draw that clock. Keep in mind a lot of kids these days rely solely on digital clocks, which means they aren’t really sure where 11 o’clock is. But they’ll never tell you. They’ll just nod as if they understand.

               

Another handy tool is called the “kite tail.” This one is a bit more complicated because it first requires you to carve out a brief section (called a canister) of your video. Once you have the small clip, though, you can mark each point of a moving object to create a continuous line. MotionView! advances the frames for you automatically. Once all the frames have been marked and you hit the “play” button, the video traces the line, showing the motion. For example, if you mark the tip of the bat during a swing, you can see the whole path the bat takes. The only problem is it doesn’t give you the smooth curving line that’s shown on the Web site. It’s more of a polygon – a series of straight lines that create a shape, Still, you can gain a lot of insight regarding the path of moving object with this tool.

There’s more to MotionView! than drawing tools, though. You can run the video backward and forward, adjusting the speed from regular to slow to frame-by-frame. You can also reverse the view, turning a left hander into a right hander or vice versa. You can open two videos at once for side-by-side comparison, say between your student and a top-level player or a before-and-after comparison, and even synch them together. With the Coach version you can overlay one video on top of another, and export still shots to pass along to the students.

Sounds like a lot for just $85 (with the online coupon). But as they say on all the Popeil commercials, wait! There’s more! There is a built-in timer that shows the elapsed time in the video. You can convert a section of the video into a film strip so you can see the entire movement at once. You can zoom in on sections of the video and adjust the display to different sizes – including  full screen mode. You can even type in titles or instructions that can then be exported along with the video.

The download itself is a little kluge. No matter what version you want, you have to start by downloading the free “Lite” version. Once you have done that, if you have purchased a higher level version you have to send an e-mail or go online to request the code to unlock your version. AllSportsSystems is pretty responsive but you still may have to wait a few hours to get your key code depending on the day and time you make your purchase. After I did the download the application started looking for a file that didn’t exist, and would give me an error message. But an e-mail to AllSportsSystems solved the problem quickly. They responded within 12 hours on a weekend, so I give them an A for customer service.

This is an outstanding, feature-packed application that allows you to perform an unbelievable variety of analysis. If you’re a coach looking for a better way to show students what they’re doing, or a knowledgeable player who wants to improve his/her game, check out the MotionView! family of products. You won’t be disappointed.

Willing and able

Not too long ago I saw an article in Bobby Simpson’s Higher Groundnewsletter recommending a book called Small Unit Leadership, written by Col. Dandridge (Mike) Malone, U.S. Army (ret.). Although it’s really written to help sergeants, lieutenants and captains learn how to lead military units, there are a lot of great lessons in there for coaches too.

One of them is understanding the makeup of players on a team. Col. Malone breaks them into four grorups based on two criteria — the willingness of players to learn skills, and the ability of players to execute those skills. Essentially the groups are:

Willing and able
Willing and unable
Unwilling but able
Unwilling and unable

Obviously the group you want to have the most players in is the willing and able. They are enthusiastic about learning and getting better, and they have the skills you need to excel. Your job as coach for them is to encourage them to keep growing, and enjoy the ride. They are also your potential team leaders.

The second most desireable group in my mind are the willing and unable. They want to learn, they just haven’t acquired the skillset yet. Your job as coach is pretty obvious — teach them how as quickly as they can handle it. The difference between this group and the first group is probably experience. Even the willing and able need training to improve their games. But they already have a basic skillset, where this group is more raw. In softball it also tends to be younger.

The third group is the unwilling but able. Now we start getting into the negatives. This group of players has the skills and talent to play, but they are unmotivated to work hard or raise their game to a higher level. They may also be in it more for themselves than for the team. Your job as coach is to try to move them into the willing and able category. That’s a tough row to hoe, but it can be done. Doubtless it’s going to take more of your time than you’d like, and there’s no guaranteed outcome. But if you can do it you’ll have valuable players you can count on.

The final group is the unwilling and unable. Or as I like to put it, the “what are you doing here?” group. Maybe their parents signed them up for softball as a babysitting service while they work out at the health club or watch Oprah. Maybe they thought their daughters needed some exercise or a team experience whereas the daughters would rather go to the mall. Maybe they’re just kids with negative attitudes. Whatever the case, this group is going to take the greatest part of your time, and provide the least return on investment. Look how much time they’re taking in this post. Try to save them if you can, but realize it may be a futile effort, and that you may just have to cut your losses. Even Col. Malone tells military officers that the best strategy with this group is get them out of there as quickly as possible. This group can be a cancer on the team. Not only won’t they contribute much, but they’re likely to take other players down with them. Group 3 is vulnerable, but so is Group 2, and you’d really hate to lose them. Group 4 can ruin a season faster than bad weather, so recognize the risk and deal with it accordingly.

Now that you understand the groups a little, here’s an exercise you can do. Take the chart below and write the last name of each person on your team where you think they fit along the two parameters of willingness and ability. Hopefully you wind up with lots of players in the upper right, and none in the lower left. If not, you’ll at least know what you’re working with and can adjust your plans accordingly.

Good luck. And if you do pursue this activity, let me know what you found out. Post a comment. I think we’ll all find it interesting and helpful.