Softball practice game
Tonight for our last practice before our next fastpitch softball tournament we decided to do something a little different. After warmups and throwing we played a game that worked on both defense and hand-eye coordination for hitters. It also exposed the girls to a skill most of them rarely practice.
We divided the team up into four groups of three players each. Nine went onto the field, and the other three were up to bat. But instead of live pitching — which pitchers often have trouble doing with their own team — we had the girls fungo the ball instead. (For those who don’t know the term, fungoing is throwing the ball up and hitting it yourself.)
The overall objective was to introduce some unpredictability into the game for the defense. Although the girls struggled with fungoing at first, as they got the hang of it they started looking for holes and placing the ball. That made it tougher on the defense, challenging them, because unlike coaches hitting balls they really didn’t know where it was going to go.
If the hitters got on base they continued as baserunners. That automatically set up situations for the defense to handle, and put pressure on them to perform. About the only thing we couldn’t work on were steals since the hitter controlled the ball. We kept score, and three outs brought in the next team of three.
Why not go with live pitching? We’ve done that before. But it takes longer and less action occurs. In addition, it’s tougher to move the ball around the field. Fungoing keeps the game moving, creating more situations for the defense to handle and more opportunities for the offense.
If you’re looking for a way to spice up practice, get some quality work in, and introduce some competition give the fungo game a try.
Now it’s your turn. How do you get some competition going in practice?
Posted on July 8, 2011, in Coaching, Fielding, General Thoughts, Hitting, Team defense, Team offense. Bookmark the permalink. 1 Comment.
We play a short game scrimmage where points are awarded for different things. Two squads of six or more. Runner starts at 1st. You can execute any short game offense (we will even limit or expand the list). Points for offense can be for successfully moving runner, getting on base, stealing, scoring. So if you bunnt for a hit and runner moves up – offense gets two points. Defense gets points for out at 1st, getting lead runner, pickoffs and steall attempts. Pretty much anything you want to see executed on either side can have points awarded. I like to give extra points for items like getting the lead runner, scoring, pick offs.
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